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Anagramania®
This clever game is one of the most highly acclaimed board games of recent years and is
the winner of 10 prestigious awards. The Chicago Tribune newspaper picked it as one of its
'Cool' games of 2005; and in 2006 Better Homes and Gardens magazine selected it for inclusion
in their Holiday Gift Guide as one of the four best games of the year.
Anagramania is currently available in two Editions - 'Junior' for 8-12 year-olds, and
'Intermediate' for teens and adults. The game challenges you to solve clues - but with a unique
twist! The answer to each clue must be a single-word anagram made from one or more highlighted
words included in the clue itself.
Here's an example from the Junior Edition:
She felt it just wasn't right
Something that isn't right could be 'wrong', 'incorrect', 'left', etc. However, the correct
answer is 'left', because it alone is an anagram of the highlighted word 'felt'. Got it? OK,
try this clue from the Intermediate Edition:
He took a sea trip and ran into some marine
plunderers
Players compete against each other and the clock in a race to the
center of the board. Anagramania Junior Edition offers an enjoyable way for children to expand
their vocabulary and improve their language skills, while the Intermediate Edition provides
hours of mind-stretching entertainment for family and social get-togethers. By the way, the
answer to the Intermediate clue above is 'pirates'.
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No. of Players: 2-6
Ages - Junior Edition: 8 and up
Ages - Intermediate Edition: Teens/Adults
Playing Time: 25-40 minutes
Curriculum: English language
- vocabulary, spelling, anagrams
Retail Price: $33.60
Educational Price: $29.55
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Awards
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EqualZ TM
Introduced in 2007 and winner of several awards including a Creative Child "Game of the
Year", this challenging card game offers great fun for children, parents and teachers too!
In each round, players try to produce as many arithmetic
expressions as they can that equal a randomly selected target number. The game tests both the
mental arithmetic skills and creative abilities of players, as they try to envision how best to
combine a collection of numeric cards and operator cards (+ - x ÷) to produce the current
target number. An optional buy/sell rule adds an entertaining twist, as players try to win each
round by using up all the cards in their hands.
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No. of Players: 2-6
Ages: 7 and up
Playing Time: 10-15 minutes per round
Curriculum: Arithmetic
- operators, expressions
Retail Price: $16.60
Educational Price: $14.60
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Nymble TM
As one reviewer put it, this is a fun game of 'debatable interpretations'. If someone told
you that the words 'leg' and 'limb' have the same meaning, would you challenge them?
"Of course they're not!" you'd respond. "It's true that a leg is a limb; but so is an arm."
What if they said that 'walking' and 'stationary' were opposites? You might reply that cars can
be stationary, but you don't usually find them walking! So you would conclude that 'moving' is
really the opposite of 'stationary', because it applies to things as well as animals. This is
the kind of lively, and often hilarious, debate that occurs when playing Nymble.
The game is played in three rounds. In round 1, players try to make pairs of words with the
same meaning (synonyms), with either one or both of the words coming from a randomly selected
set of letters. In round 2, the pairs of words must have opposite meanings (antonyms); and in
the last round, players are looking for pairs of words that sound alike (homonyms). The more
word pairs they make, the higher their score could be. However, each round also includes a
challenge phase, and the scoring reflects the success or failure of challenges as well as the
value of word pairs. The player who ends up with the highest aggregate total after the three
rounds is declared the winner.
Evaluated by 72 teacher teams from across the country, Nymble was
among the few games to win the prestigious 2007 Teachers' Choice Award. It has also won 5 other
awards.
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No. of Players: 2-6
Ages: 10 and up
Playing Time: 30-45 minutes
Curriculum: English language
- vocabulary, grammar
- synonyms, antonyms, homonyms
Retail Price: $29.60
Educational Price: $26.00
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Awards
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Fabrication TM
You have up to 60 seconds, in a continuing story, to tell an outrageously tall tale!
You start your turn with a 'Story Starter' card and a 'Fabrication Line' card. You must "work
in" the Fabrication Line selected from your game card and try to stump your opponents for
points. When time is up, an opposing player may score by being the first to guess correctly
what the Fabrication line was in your fabricated story. Some lines are real ZINGERS! Stump your
opponents to earn DOUBLE POINTS with the Zinger line.
Let your imagination run wild! Players may play individually or in teams. In team play, if
you suddenly get a "brain cramp" you may pass "Pass the Buck" at any time to another team
player to pick up where you left off. In this case, your opponents must not only guess the
Fabrication line, but also who said it.
The player or team with the most points wins; great fabricators
know Fabrication when they hear it!
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No. of Players: 2 or more
Ages: 10 and up
Playing Time: 25-40 minutes
Curriculum: English literature
- story telling, creativity
Retail Price: $18.60
Educational Price: $16.35
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Brainstrain TM
Brainstrain is the game in which you literally use your head!
Put on your Brainstrain strap, insert a card from one of your opponents without looking at
what it says, and you've got 60 seconds to ask as many questions as possible to guess
who you are, what you are or where you are! One little catch... the
answers may only be "yes", "no", "kinda" or "could be". But don't worry, if you can't guess in
60 seconds your opponents are now on your team and can give you a clue...for a price! The first
person to complete the board in all three categories is the winner!
"This game is quite hilarious!"
Brainy people liked it so much they gave it a 'Mensa Select'
award.
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No. of Players: 3-6
Ages: 10 and up
Playing Time: 45-60 minutes
Curriculum: General knowledge
Retail Price: $27.60
Educational Price: $24.25
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Toads of Fun TM
According to TD Monthly, 'Toads of Fun' is a deceptively fun game, and one of the few games
that can truly span the 4 to 8 year old gap. Normally what's good for a 4 year old is too
young for the 8 year old, or what's fine for the 8 year old is too tough for the 4 year old.
'Toads of Fun' was great for everyone. It's very simplicity makes it addictive. It's all about
the spinners, and the tides of the play can change at any moment, so there's nothing
predictable about it. Good for the whole family.
When your turn comes, you spin both spinners. Match the color and number you spin to the
same color and number on the lily pads. Move to that spot. If there are flies on the place
where you land, catch them and put them on your log. You need six flies to fill the log and win
the game.
But watch out! Sometimes you may get splashed into the pond or
sent to your log by another toad or the bee. If that happens, all your flies go back to the
lily pads or to another toad's log and you have to start over.
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No. of Players: 2-6
Ages: 4 and up
Playing Time: 20-35 minutes
Curriculum: Colors, Numbers
Retail Price: $19.60
Educational Price: $17.25
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Think Outside the Box TM
This is the creative thinking game widely chosen in Europe by IBM, Microsoft and many other
companies for employee training. The problems are just as much fun for children!
The game comprises a series of 41 cards with problems of an
increasing degree of complexity. These brain-teasers challenge the creativity of the individual
and truly promote alternative ways of thinking. The cards are constructed in such a way that
the user is led through the various stages of solving the "problem". There are three different
levels (easy, moderately difficult and difficult). None of the problems are trivial and solving
any of them definitely demands an unconventional approach!
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No. of Players: 1 or more
Ages: 11 and up
Playing Time: 3-20 minutes per problem
Curriculum: Creative thinking
Retail Price: $39.60
Educational Price: $34.85
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Sentence Says TM
Sentence Says picks up where other word games leave off by challenging players to create a
bona fide sentence from letter cards while playing against time, action cards, and the
judgment of other players; all while protecting sentences and points from being stolen by
opponents.
In Sentence Says, you roll the die to determine how many letter cards you will receive as
well as how much time you will get to create your sentence. Then draw an action card to get
your sentence instruction. Quick, the timer has started! What will your sentence say? Each
letter begins any word of your choice and the cards can be arranged in any order. For the
letters M, D, I, R, V and C, you could create the sentence "My Dog Is Really Very Cute" or
hundreds of other possible sentences! Opponents judge a winning sentence and can steal it and
your points if you're not careful. The first player to reach 100 points wins the game.
Fun for kids and adults alike! Educational benefits include:
Sentence structure, critical thinking, oral communication and quick-thinking exercises.
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No. of Players: 2-6
Ages: 7 and up
Playing Time: 20-35 minutes
Curriculum: English language
- sentence structure, vocabulary
Retail Price: $33.60
Educational Price: $29.55
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Awards

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